A digital tool for music curation
Allow users to get relevant music suggestions on demand, manage their content seamlessly, and expand their musical taste in a meaningful way.
goal
role
UX Research
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UX Design
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UI Design
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Branding
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UX Research | UX Design | UI Design | Branding |
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For our Graduation Project at Vancouver Film School (Digital Design - Interactive Stream) we were given the task of creating and managing an end-to-end product; applying the concepts and learnings from our studies during the program.
*Disclaimer
This project was produced under the influence of heavy metal 🤘🏽
Today’s algorithms within streaming platforms are great at tracking our listening habits. Yet these fail to see and understand the extents and complexity behind our musical identity, creating dissatisfaction and frustration in the user’s experience.
Problem
Contextual Research
User Interviews & Data Points
User Profiles
Affinity & Empathy Map
Experience Map
Customer Journey Map
UX Research
data points
User profiles
“ I think my musical taste is too weird and Spotify doesn’t recommend me music that fits my taste."
“It takes me too much time to find somehting I like in my weekly discovery”
“Spotify creates a sound bubble based on my recent listens,I usually know everything it is suggesting”
Customer Journey Map
There is a wide variety of content, but managing, filtering and understanding automated content is overwhelming and feels like a big task.
Key findings
Users feel stuck in musical ruts, encountering homogenized content that is difficult to escape.
The amount of effort and time is no proportional to the rewards the user gets. Suggestions lack context and users can’t easily determine which content is valuable.
Extra exploration needs to be done on outside platforms, specialized blogs and following people from the music industry.
Detected and analyse the gaps and possibilities in their current process, to mark the direction and main intention of the app.
Ideation
mental map
Insights
It is all about the IMPULSE; the first phase & satisfying that first moment the user needs to trigger an emotion.
Then allowing them to stay in that flow in then next stages through a seamless and flexible process.
UX Definition
Main Features
Accuracy & Quality
Based on their current mood and context.
Control the bounds for exploration and get bolder recommendations.
Unique and personal system to the user. Saves controls presets.
Time = Reward
Filter search results based on different musical parameters. Adjust on the go.
Encounter similar sounds based on a song within their listening experience.
Wireframes
The process was focused solely in polishing the flows and making them as comprehensive as possible. Using concepts like progressive disclosure to place the information the user would need at given stage at the right time.
Player & Queue
Lo-fidelity
v1
v2
v3
v3.1
Creating a product that felt like something utilitarian, a tool and gave a feel of a vintage audio hardware was a priority.
Dark Mode vs. Light Mode
Player & Queue
Hi-fidelity
Hardware feel iterations
v1
v2
Final design
The last step was integrating branding visual elements to ensure consistency, and balancing the hardware aesthetic to enahnce the experience.
Design Principles
Reliable
Creative Flow
Smart
Iconic
Build Up